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Engineering
Grade Lvl:2-4
Bring a little seasonal magic to your STEAM time with this playful engineering challenge inspired by How to Catch a Witch. After reading the story, students take on the task the characters could not complete: designing a humane trap to lure and safely capture a witch without causing harm. As they plan, build, test, and improve their designs, students practice creative problem-solving, collaboration, and the engineering design process. This imaginative, hands-on challenge is a student favorite and a fun addition to fall or Halloween-themed learning.
How can we create a way to trap a witch and prevent an escape?
K-2-ETS1-1/2/3 (Engineering Design- grades K-2), 3-5ETS1-1/2/3 (Engineering Design- grades 3-5)