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Engineering
Grade Lvl:2-4
Bring a little seasonal magic to your STEAM time with this playful engineering challenge inspired by How to Catch a Witch. After reading the story, students take on the task the characters could not complete: designing a humane trap to lure and safely capture a witch without causing harm. As they plan, build, test, and improve their designs, students practice creative problem-solving, collaboration, and the engineering design process. This imaginative, hands-on challenge is a student favorite and a fun addition to fall or Halloween-themed learning.
Mini STEAM lessons include all the information needed to complete the STEAM challenge. This instant download is made for students to work independently, with lesson materials focused on student pages that can be finished without direct instruction. All the essential info is easy to access, making mini lessons ideal for independent learning, engagement and family night activities, home explorations, and more. Plus, mini lessons come with marketing templates for flyers and passport options, simplifying the planning of STEAM nights. Not interested in marketing materials? Want your group to complete the challenge together? Check out our digital lessons, which offer more detailed plans perfect for classroom use.
How can we create a way to trap a witch and prevent an escape?
K-2-ETS1-1/2/3 (Engineering Design- grades K-2), 3-5ETS1-1/2/3 (Engineering Design- grades 3-5)